Mars AI ColonyIn Development
A multi-agent AI system where 22 specialist AI agents debate and decide the fate of humanity's first Mars colony. Currently in active development.

12 humans just landed on Mars. They're a living simulation governed by 22 specialized AI agents that meet every week to discuss, argue, and decide the colony's fate. You can watch them. And if you want, you can change things.
How It Works
At the table sit 22 AI experts — a structural engineer, an astrobiologist, a doctor, a philosopher, an economist, an artist. Each has a personality, opinions, and rivals at the table.
Every week they face a problem to solve: "Where do we build the first habitat?" "A dust storm is coming — how do we protect the solar panels?" "Colonist morale has crashed after 3 months of isolation — what do we do?"
The agents debate in real-time. You can read every thought as it happens. They vote, and their decision gets applied to the colony — changing resources, morale, and the story. That story continues next week, inheriting the consequences of every choice.
What You See
A red planet slowly rotating in space. Eight glowing points on the surface — candidate colony sites with real data: temperature, atmospheric pressure, ice availability, storm risk. Real data from NASA missions.
Below, a real-time feed where agents are talking.
The 22 Agents
Engineering Team (6)
- • ARES-1 - Construction
- • FEYNMAN - Energy
- • VULCAN - Robotics
- • MAXWELL - Climate
- • CURIE - Chemistry
- • KRONOS - Risk
Science Team (5)
- • THEMIS - Astrobiology
- • TERRA - Geology
- • DARWIN - Genetics
- • HUBBLE - Astronomy
- • MENDEL - Botany
Medicine Team (3)
- • HIPPOCRATES - Space Medicine
- • JUNG - Psychology
- • NOVA - Nutrition
Humanities Team (6)
- • SOCRATES - Philosophy
- • RAWLS - Ethics
- • HERODOTUS - History
- • ADAM - Economics
- • BABEL - Linguistics
- • MUSE - Art
Command Team (2)
- • ATHENA - Security & Strategy
- • GAIA - Sociology
For Gamers
Think Dwarf Fortress or RimWorld — but run by real AI agents instead of algorithms. The colony is born, grows, faces crises, loses colonists, reaches milestones. Every week a new chapter.
The difference is you can intervene. Register, choose your professional title — engineer, doctor, geologist, philosopher — and every week a community challenge is launched. You propose your solution. Other users vote on the best proposals. Then the AI agents analyze the top-voted proposal and compare it with their own.
If your solution is better, it gets adopted by the colony. Your 12 colonists on Mars will live according to your idea.
The Core
KRONOS is genuinely calculating failure probabilities. JUNG is genuinely analyzing morale collapse after the third month of isolation. MUSE is genuinely fighting to include an art space in the habitat, while ARES says it's a waste of materials.
It's what they think, based on real scientific data updated every hour from NASA missions still active on Mars.
Key Features
- 3D Interactive Mars Globe with React Three Fiber and NASA textures
- 22 AI agents each with unique personality, alliances, and rivals
- 5-round multi-team debates with engineering vs humanities tension
- Colony simulation with real-time resource tracking (water, O2, energy, food, morale, health)
- Colony events: dust storms, breakthroughs, first harvest, marsquakes, first birth
- NASA Image Archive integration with real Mars photos
- 8 candidate zones with real geological data
- Consensus system with weighted voting by discipline
Tech Stack
Tags
The story will begin from Sol 0. Where the colony will be in a year depends on you too.